You can store unlimited amounts of Mana in your Main Hall, but it will decay overnight by 10%. However, the Mana production requires a street connection, just like other resources They will still give Culture and some might also give Population. With the Woodelves some Culture Buildings will produce Mana, just like Residences produce Coins: automatic production, early collect, production stop after a set time. Let's not comment on whether that is for their own benefit or yours. Mana decay is based on your current mana total (10 thereof) If you have 100,000 mana before decay, you will have 90,000 after regardless of your storage capacity.
![elvenar gems of knowledge dwarves elvenar gems of knowledge dwarves](https://i.ytimg.com/vi/BheZ5Ey_t3U/maxresdefault.jpg)
They will teach you the ways of using Mana, which you will be able to keep using even after the Woodelves leave your city to go back to their hiding places in Elvenar's huge forests. They understand nature like no other and they will teach you how you can use nature to your advantage, without harming it. well, they may not even always see you.īut, even though the Woodelves are a bit presumptuous and may not be the most social race in the Elvenar world, they do have some amazing knowledge. They have quite a strong mindset and may not always see you as. These advanced creatures thrive on everything natural, and you will find that they can build the most amazing things in and from nature. The Woodelves have come out of hiding and will show you how you should be dealing with those random dangerous races you have been awakening and empowering so far. The guide lets you know what you'll face in the chapter and provides commentary on possible strategies to address the challenges.After you helped the Orcs and Goblins regain their power, one civilization that was hiding in the woods until now deciding it was time for action. ElvenGems has a chapter guide for each of them. There is usually a quest to sell the Portal and it awards diamonds in some chapters, so check for that before selling the portal.Įach Guest Race has its own specific needs/quirks. Then sold off the buildings as I needed the space and used those coins/supplies for the new ones). (personally: I held onto the buildings to both keep the space available and to act as temporary storage for extra coin/supplies. That means that once you have completed the chapter including quests, upgrades, etc, you can sell off the guest race buildings (getting coins and supplies) to make room for the next chapter settlement. These resources are specific to the chapter for that guest race. Fellowship Tracking 2017 Adventures To use this template - Click 'File' then 'Make a copy.' Fellowship Adventures Progress Tracking Sheet,Set-up,Planned,In Progress Fellowship Member:,Workshops,Sets,Dwarven Brewery 50x Workshop,Treants Guild 35x Simple Tools,Bakers Guild 20x Bread,Car. These resources will be held in the Portal for that race and you'll get a new drop down on the upper UI bar for these resources. You will continue to need the resources your city already produces (coins, supplies, Tier 1, 2, & 3 goods) for these things as well.
![elvenar gems of knowledge dwarves elvenar gems of knowledge dwarves](https://i.pinimg.com/736x/22/7c/60/227c605495c7549ec47acdb875e1a2f1.jpg)
![elvenar gems of knowledge dwarves elvenar gems of knowledge dwarves](https://static.wixstatic.com/media/42783b_a20fdd3b33a5438db06e7290eb83fb65~mv2.jpg)
and Dwarven Armorers for two weeks to cover two tournaments. Guest Race Settlements are composed of buildings that make special Guest Race resources that will be needed for a variety of things during that chapter including completing quests, unlocking research, upgrading buildings, etc. (Archived Wayback Machine link if Gems doesnt come back online): Determine how many encounters are needed. There will be a Guest Race Settlement for each one. From this point forward, each chapter will host a different Guest Race. This is the first Guest Race that comes to your city.